DevLog #2: Progress
So. I've been spending lots of time looking at this old project, and I realized I really didn't like the tileset, nor did I like how it communicated to players about what is supposed to be what. So I'm rebuilding the tileset. Adding 2 different "in-between" shades of blue/red to help bring across what is still supposed to be a red/blue/purple area.
This is all on top of reworked cameras and other internal code driven things.
v3 to be released "soon(tm)"
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